![]() ![]() Perhaps you have seen the video on Youtube with musician Rony Barrak? He is actually a good friend of mine and we often send each other messages through Facebook. At the beginning I was looking to add percussion. As you mentioned, it is in the style of my previous on-stage piano performances. This arrangement was recorded about two weeks before the final mastering of the box set. The introductory track on the first disc is a piano solo rendition of the song "Let's Go Away." Were you looking to capture the style of previous live performances for this piece? Later I suggested including an additional two new recordings. The publishers proposed the idea of the box set, and at first the concept was to archive all the previous game tracks. One day they said, "You know, it's coming up on the series' 15th anniversary." I honestly had no idea. How did it come about that the "Let's Go Away" box set was planned for release? That was actually the core concept of the project: to outdo Ridge Racer. It was a priority order not just to create the highest quality music, but also the best visual designs and smoothest motion. We received an order from the company to make something better than Ridge Racer. Is it fair to call the release of Ridge Racer a central motivation in conducting all the experiments that went into the graphics engine and audio for Daytona USA?Īs you said, and I think I mentioned this in the previous interview, when Ridge Racer debuted we were working with the Model 2 to create a new system for polygon surfaces. There were of course techno tracks in games that had vocal samples as a sound element, but for this genre of arcade game it was unusual. At the time it really did not strike me as particularly inventive to include vocals, though people who played the game back when it was released often mention how rare it was to hear. I was lucky that it turned out a lot of listeners loved this particular sound. To tell you the truth, technically this was the only way the inclusion of lyrics was possible. You can probably tell that the sound sample is looped, judging by the vibrato. Even if the tempo changed, the note would sustain itself in accordance with the tempo. ![]() Eventually I settled on using a brief vocal sample and looping it to vary the duration of the note. For Daytona USA I wanted to include vocal tracks, and put a lot of thought into how this could be accomplished. Sound boards back then could not produce CD-quality audio-there was no streaming. How did you go about making this feat feasible, taking into consideration the sound capabilities of the Sega Model 2 arcade system? ![]() You mentioned in our previous interview that one of the ways the original Daytona USA set itself apart from other racing games was the incorporation of vocals on the soundtrack. ![]() Mitsuyoshi-san, thank you for joining us for this discussion. The discussion provides an overview of some of the most significant events in the audio history of Daytona USA since the series' inception 15 years ago. In addition, the videogame rock band H., comprised of members of the Sega sound team, share their experiences performing rock arrangements of songs from Daytona USA as part of Tokyo's EXTRA Hyper Game Music Event in October of last year. Sonic and the Black Knight co-composer Richard Jacques, who has contributed to such Sega titles as Sonic R, Jet Set Radio and Sega Rally 2006, discusses his participation in the making of the Sega Saturn soundtrack. Jun Senoue, composer of the Sonic Adventure series, comments on his compositions and arrangements on Daytona USA Championship Circuit Edition. Joining the composer of the original Daytona USA for this discussion are seven artists who have each participated in composing, arranging or performing music belonging the racing game series. With the 15th anniversary of the series currently being commemorated in Japan with Wave Master's four disc " Let's Go Away" album box set, Mitsuyoshi joins us for a further look at the music of the racing series. The game’s iconic soundtrack is instantly recognizable to SEGA and racing fans everywhere, and every detail of the original hit has been meticulously preserved, polished and presented for the ultimate version of Daytona USA.In an interview late last year with Sega composer Takenobu Mitsuyoshi, we learned how the development of Daytona USA came about as part of a competition among game companies to design the optimal arcade racer. Since its arcade debut, Daytona® USA has stood the test of time as one of SEGA’s top racing titles, thanks to its colorful tracks for drivers of all skill levels, breakneck-speed gameplay and competitive head-to-head multiplayer options. ![]()
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